Used to de-penetrate CharacterControllers from static objects when an overlap is detected. Particles: Particle width, height and depth (for Mesh particles) can now be defined independently from each other.Ability to modify/kill particles that are intersecting the collision shapes.A script callback when particles touch a predefined list of collision shapes.Particles: New Trigger Module, including:.OSX: Unity Editor supports Mac Retina displays now (mostly for improved text and icon rendering).
Kernel: The Transform component has been rewritten using SIMD and a cache-friendly data layout, so the code is now faster for many use cases.
iOS: Added support for ODR (On Demand Resources) initial install tags.
Currently implemented on PC (Win/Mac/Linux/WindowsStore), PS4, XboxOne.See "Graphics Jobs" option in player settings (off by default, still considered experimental).Compared to current dual-thread rendering (main thread + rendering thread), this splits up rendering logic into concurrent "graphics jobs" that run on all available CPU cores.Graphics: Improved multithreaded rendering:.Set per-instance shader properties from script via MaterialPropertyBlock.
Supports custom vertex/fragment shader and surface shaders.